interactive drama
OPEN-THEATRE: An Open-Source Toolkit for LLM-based Interactive Drama
Xu, Tianyang, Wu, Hongqiu, Wu, Weiqi, Zhao, Hai
LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant promise, it remains largely underexplored due to the lack of a well-designed playground to develop a complete drama. This makes a significant barrier for researchers to replicate, extend, and study such systems. Hence, we present Open-Theatre, the first open-source toolkit for experiencing and customizing LLM-based interactive drama. It refines prior work with an efficient multi-agent architecture and a hierarchical retrieval-based memory system, designed to enhance narrative coherence and realistic long-term behavior in complex interactions. In addition, we provide a highly configurable pipeline, making it easy for researchers to develop and optimize new approaches.
Towards Enhanced Immersion and Agency for LLM-based Interactive Drama
Wu, Hongqiu, Wu, Weiqi, Xu, Tianyang, Zhang, Jiameng, Zhao, Hai
LLM-based Interactive Drama is a novel AI-based dialogue scenario, where the user (i.e. the player) plays the role of a character in the story, has conversations with characters played by LLM agents, and experiences an unfolding story. This paper begins with understanding interactive drama from two aspects: Immersion, the player's feeling of being present in the story, and Agency, the player's ability to influence the story world. Both are crucial to creating an enjoyable interactive experience, while they have been underexplored in previous work. To enhance these two aspects, we first propose Playwriting-guided Generation, a novel method that helps LLMs craft dramatic stories with substantially improved structures and narrative quality. Additionally, we introduce Plot-based Reflection for LLM agents to refine their reactions to align with the player's intentions. Our evaluation relies on human judgment to assess the gains of our methods in terms of immersion and agency.
From Role-Play to Drama-Interaction: An LLM Solution
Wu, Weiqi, Wu, Hongqiu, Jiang, Lai, Liu, Xingyuan, Hong, Jiale, Zhao, Hai, Zhang, Min
Drama is a form of storytelling inspired by human creativity, proceeding with a predefined storyline, carrying emotions and thoughts. This paper introduces \emph{LLM-based interactive drama}, which endows traditional drama with an unprecedented immersion, where a person is allowed to walk into it and interact with the characters and scenes. We define this new artistic genre by 6 essential elements-plot, character, thought, diction, spectacle and interaction-and study the entire pipeline to forge a backbone \emph{drama LLM} to drive the playing process, which is challenged by limited drama resources, uncontrollable narrative development, and complicated instruction following. We propose \emph{Narrative Chain} to offer finer control over the narrative progression during interaction with players; \emph{Auto-Drama} to synthesize drama scripts given arbitrary stories; \emph{Sparse Instruction Tuning} to allow the model to follow sophisticated instructions. We manually craft 3 scripts, \emph{Detective Conan}, \emph{Harry Potter}, \emph{Romeo and Juliet}, and design a 5-dimension principle to evaluate the drama LLM comprehensively.
Requirements for Computational Models of Interactive Narrative
Szilas, Nicolas (University of Geneva)
The aim of this paper is to revisit the fundamental requirements for bulding computational models for Interactive Narrative. We express the need for broader computational models of narrative and underline the fundamental difference between models for story generation and models for Interactive Narrative. Research directions are finally sketched to move towards dedicated computational models for Interactive Narrative.